Computer Space and the Dawn of the Arcade Video Game
Forty years ago, Nutting Associates released the world’s first mass-produced and commercially sold video game, Computer Space. It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed the game from nothing into reality only two short years after conceiving the idea.
Computer Space pitted a player-controlled rocket ship against two machine-controlled flying saucers in a space simulation set before a two-dimensional star field. The player controlled the rocket with four buttons: one for fire, which shoots a missile from the front of the rocket ship; two directional rotation buttons (to rotate the ship orientation clockwise or counterclockwise); and one for thrust, which propelled the ship in whichever direction it happened to be pointing. Think of Asteroids without the asteroids, and you should get the picture.
During play, two saucers would appear on the screen and shoot at the player while flying in a zig-zag formation . The player’s goal was to dodge the saucer fire and shoot the saucers.
Considering a game of this complexity playing out on a TV set, you might think that it was created as a sophisticated piece of software running on a computer. You’d think it, but you’d be wrong–and Bushnell wouldn’t blame you for the mistake. How he and Dabney managed to pull it off is a story of audacity, tenacity, and sheer force-of-will worthy of tech legend. This is how it happened.
The Germ of an IdeaThe genesis of Computer Space dates back to 1962, when a group of computer enthusiasts at MIT created the world’s first known action video game. They called it “ Spacewar! ” (the exclamation mark was their idea too). It pitted two human-controlled ships against each other in a physics-based space duel that played out on the $20,000 vector display of a $120,000 DEC PDP-1 computer. For those of you keeping score, that totals up to over $1 million in 2011 dollars when adjusted for inflation.
Bushnell Night Vision - News
Comedy HARTFORD Bushnell Center for the Performing Arts Eric McMahon, Eddie Brill and Jessica Kirson. Jan. 13 at 8:30 pm $25 to $30. Bushnell Center for the Performing Arts, 166 Capitol Avenue. (860) 987-5900; bushnell.org.

It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed the game from
See into the dark without spooking game with Bushnell's 3x32 Digital Color NightVision monocular. Also useful for nighttime camping, fishing, navigation, surveillance and more; www.bushnell.com. » Flex Cam Cell Phone Holder.
HARTFORD Bushnell Center for the Performing Arts The Irish Tenors, holiday and classic Irish songs. Dec. 11 at 6:30 pm $35 to $52. The Vienna Boys Choir Holiday Concert. Dec. 17 at 7:30 pm $19.50 to $48. “The Nutcracker,” presented by the Nutmeg Ballet
Bert & Dickie sees Matt Smith (Bert Bushnell) re-team with his Party Animals co-star Sam Horn (Dickie Burnell) as the rowing Olympians who had only trained together for six weeks before winning a gold medal in double sculls at the London Olympics of
Save 43% Off: Bushnell Night Watch 2x24 w/Built in Infrared ...
I purchased this monocular for a camping trip, in the hopes of being able to watch woodland critters going about their natural activities. I found that my ability to do that was dependant on many variables. In normal (non-IR) mode, it's only MARGINALLY (infinitesimally...not much) better than normal night vision. In an open field, with full moonlight, you can clearly see a medium-sized dog running around out to about 30 feet. Out to 100 feet, you can tell that there's something moving out there. Beyond that, everything blends. While all of this is greatly enhanced by switching on the IR source, it's (literally) a bright red spot which lets the rest of the world know you're there. It's probably the military thing kicking in, but that REALLY bugs me. While (in theory)only insects and reptiles are able to see IR light, I was able to see the IR source itself from 50 feet away. The main problem I have with this unit, is that it becomes completely dependent on the IR source to have any use. As a result, every tree, twig, branch, bug, leaf, etc etc....between you and the thing you want to see...blocks some of that IR light. The heavier the woods are, then, the more your distance is limited. Kinda like using a flashlight, actually. I can't say that this unit is any better or worse than any other Gen-1 unit. I can say that Bushnell's pricing people should be commended. If I had paid any more than $130-something, I would be returning it for a refund. I'm sure, though, that as long as it lasts, I'll have enough near-perfect conditions to play around with it and get my money's worth. Bushnell Night Watch 2x24 w/Built in Infrared Monocular Overview The new Stealthview Digital Night Vision products use a powerful infrared spotlight to produce images with resolution rivaling that of Generation 2 and 3optics. The view is sharp from edge to edge, and they're effective in complete darkness and at long distances. They're also invisible to game animals and observers.
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